﻿using System;
using UnityEngine;

// Token: 0x0200002F RID: 47
public class WoundDissScript : MonoBehaviour
{
	// Token: 0x060000CD RID: 205 RVA: 0x00010A0C File Offset: 0x0000EC0C
	private void Update()
	{
		base.transform.localScale -= Vector3.one * Time.deltaTime * 0.3f;
		if (base.transform.localScale.y < 0.05f)
		{
			Object.Destroy(base.gameObject);
		}
	}
}
